Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Lead Animator who is ready for the challenge of leading a team of world class Gameplay Animators towards our next 90+ Metacritic title while enforcing and informing the Animation Director’s vision of the project, holding reviews and providing feedback to the team, leading-by-example, and pushing the boundaries of animation in video games.


Key Responsibilities & Duties



  • Work closely with the Animation Director to Lead the Gameplay Animation teams to produce world-class animation for our titles.
  • Have a good understanding of gameplay animation dependencies and liaise with key members of staff and dependency departments, to identify workflow issues and potential requirements (programming counterpart leads, anim code dependencies)
  • Responsible for working with the production team to create schedules/roadmaps for the Gameplay Animation teams, delivering across the stages of the project.
  • Manage the Gameplay Animation backlogs, bugs and risks in an effective manner, to ensure smooth running of the department throughout the project.
  • Scope, manage and run the Outsource plans for Gameplay Animation, when required. This will include:
    • Assembling benchmark internal asset packs and documentation.
    • Quality control and providing clear and regular feedback.
  • Meet strict production deadlines/goals, be malleable and have clear strategies for times of change, due to the nature of the schedules.
  • Liaise with key members of staff and dependency departments, to identify workflow issues and potential requirements.
  • Be a point of contact for all communication in and out of gameplay Animation.
  • Oversee the creation and maintenance of all relevant documentation for the project(s), including,
    • Naming & terminology for all gameplay animation assets and folder structures.
  • Ability to interview and hire exceptional members of staff when staffing plans need addressing.
  • Ability to professionally represent the Animation department in-house or externally, regarding PR and external partners is a plus.



  • Responsible for managing and developing the individuals within the Gameplay Animation team to ensure they are achieving the best results, are happy and set up to excel in the studio.
  • Organise and regularly hold Gameplay Animation staff 121’s.
  • Ensure high working morale of the Gameplay Animation teams.
  • Perform numerous desk-to-desk informal reviews with members of staff.
  • Dedicate a portion of time throughout the milestones to produce content for the game.
  • Be a role model for all members of the Animation teams by emphasizing project and company goals and providing regular feedback on personal performance.

Technical Requirements

  • UE4 experience is hugely beneficial.
  • Solid working experience of Motion Builder is extremely advantageous.
  • Meticulous working methods and being well organised are essential. Solid working practices in Excel, JIRA, Confluence, Slack and Shotgun are therefore highly desired.
  • Good working knowledge of 3DSMax desirable

Skill Requirements

  • Exceptional ability to lead.
  • Exceptional eye for detail.
  • Exceptional communication skills, including morale, influence and motivation.
  • Experience in leading/managing external teams (outsource) is highly beneficial.
  • Able to work well on their own to develop ideas, vision and direction for the team, as well as work as part of the larger team.
  • Self-motivated to learn new techniques and methods.
  • Strong ability of writing clear, detailed documentation.
  • Strong animation background.
  • Having a keen interesting in developing and executing high quality Facial animation is advantageous.
  • Passionate about creating games!


  • Competitive Salary
  • Private family medical care.
  • Private family dental care.
  • Excellent pension scheme.
  • Excellent annual bonus scheme.
  • £1,000 to £5,000 Finder’s fee for helping recruitment.
  • 25 days of paid holiday + 8 public holidays per year.
  • 2 days off per year to support a charity of your choice.
  • The studio closes between Xmas and New Year (Discretionary)
  • Comprehensive Relocation Support.
  • Tons of studio clubs to help you get to know people:
    • Comic book, Wargaming, Board games, Homebrewing, Chess, New Parents, Photography, Film nights.
  • Yoga 5x per week at lunchtimes in our mocap room.
  • Football 2x per week at lunchtimes.
  • Life Drawing 1x per week in the evening.
  • World-class training speakers hosted on-site.
  • Access to multiple online training websites.
  • Access to the entire DC back catalogue on Comixology.
  • Monthly team meals/outings.
  • On-site subsidised Masseuse.
  • Quarterly salary & promotion reviews.
  • Yearly Line Manager & Studio Peer Performance review process.
  • Subsidised gym in the office complex.
  • Invites to WB films in their London private cinema before their release date.
  • Discounts to WB goodies i.e. HBO, WB films, TV, Harry Potter tour.
  • Staff only merchandise store.
  • State of the art office with the entire 200+ dev team in 1 open-plan room.
  • Free vending machine snacks, fruit, juices and soft drinks.
  • National Rail Season Ticket Travel Loan.
  • Discounted bicycle equipment to encouraging biking to work.
  • Employee Support Assistance Programme (Free personal counselling and guidance support).
  • Free Eye Test & Discounted Glasses.
  • Gym Pass – 70% discount with access to 1495 gyms.
  • Back up care benefit – reduced cost of nurseries, in-home nannies, holiday clubs or adult personal care workers.
  • Game and Book library.