LEAD ANIMATOR

Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Lead Animator who is ready for the challenge of leading a team of world class Gameplay Animators towards our next 90+ Metacritic title while enforcing and informing the Animation Director’s vision of the project, holding reviews and providing feedback to the team, leading-by-example, and pushing the boundaries of animation in video games.

 

Key Responsibilities & Duties

 

PRODUCTION

  • Work closely with the Animation Director to Lead the Gameplay Animation teams to produce world-class animation for our titles.
  • Have a good understanding of gameplay animation dependencies and liaise with key members of staff and dependency departments, to identify workflow issues and potential requirements (programming counterpart leads, anim code dependencies)
  • Responsible for working with the production team to create schedules/roadmaps for the Gameplay Animation teams, delivering across the stages of the project.
  • Manage the Gameplay Animation backlogs, bugs and risks in an effective manner, to ensure smooth running of the department throughout the project.
  • Scope, manage and run the Outsource plans for Gameplay Animation, when required. This will include:
    • Assembling benchmark internal asset packs and documentation.
    • Quality control and providing clear and regular feedback.
  • Meet strict production deadlines/goals, be malleable and have clear strategies for times of change, due to the nature of the schedules.
  • Liaise with key members of staff and dependency departments, to identify workflow issues and potential requirements.
  • Be a point of contact for all communication in and out of gameplay Animation.
  • Oversee the creation and maintenance of all relevant documentation for the project(s), including,
    • Naming & terminology for all gameplay animation assets and folder structures.
  • Ability to interview and hire exceptional members of staff when staffing plans need addressing.
  • Ability to professionally represent the Animation department in-house or externally, regarding PR and external partners is a plus.

 

TEAM MANAGEMENT

  • Responsible for managing and developing the individuals within the Gameplay Animation team to ensure they are achieving the best results, are happy and set up to excel in the studio.
  • Organise and regularly hold Gameplay Animation staff 121’s.
  • Ensure high working morale of the Gameplay Animation teams.
  • Perform numerous desk-to-desk informal reviews with members of staff.
  • Dedicate a portion of time throughout the milestones to produce content for the game.
  • Be a role model for all members of the Animation teams by emphasizing project and company goals and providing regular feedback on personal performance.

Technical Requirements

  • UE4 experience is hugely beneficial.
  • Solid working experience of Motion Builder is extremely advantageous.
  • Meticulous working methods and being well organised are essential. Solid working practices in Excel, JIRA, Confluence, Slack and Shotgun are therefore highly desired.
  • Good working knowledge of 3DSMax desirable

Skill Requirements

  • Exceptional ability to lead.
  • Exceptional eye for detail.
  • Exceptional communication skills, including morale, influence and motivation.
  • Experience in leading/managing external teams (outsource) is highly beneficial.
  • Able to work well on their own to develop ideas, vision and direction for the team, as well as work as part of the larger team.
  • Self-motivated to learn new techniques and methods.
  • Strong ability of writing clear, detailed documentation.
  • Strong animation background.
  • Having a keen interesting in developing and executing high quality Facial animation is advantageous.
  • Passionate about creating games!

Benefits

  • Competitive Salary
  • Private family medical care.
  • Private family dental care.
  • Excellent pension scheme.
  • Excellent annual bonus scheme.
  • £1,000 to £5,000 Finder’s fee for helping recruitment.
  • 25 days of paid holiday + 8 public holidays per year.
  • 2 days off per year to support a charity of your choice.
  • The studio closes between Xmas and New Year (Discretionary)
  • Comprehensive Relocation Support.
  • Tons of studio clubs to help you get to know people:
    • Comic book, Wargaming, Board games, Homebrewing, Chess, New Parents, Photography, Film nights.
  • Yoga 5x per week at lunchtimes in our mocap room.
  • Football 2x per week at lunchtimes.
  • Life Drawing 1x per week in the evening.
  • World-class training speakers hosted on-site.
  • Access to multiple online training websites.
  • Access to the entire DC back catalogue on Comixology.
  • Monthly team meals/outings.
  • On-site subsidised Masseuse.
  • Quarterly salary & promotion reviews.
  • Yearly Line Manager & Studio Peer Performance review process.
  • Subsidised gym in the office complex.
  • Invites to WB films in their London private cinema before their release date.
  • Discounts to WB goodies i.e. HBO, WB films, TV, Harry Potter tour.
  • Staff only merchandise store.
  • State of the art office with the entire 200+ dev team in 1 open-plan room.
  • Free vending machine snacks, fruit, juices and soft drinks.
  • National Rail Season Ticket Travel Loan.
  • Discounted bicycle equipment to encouraging biking to work.
  • Employee Support Assistance Programme (Free personal counselling and guidance support).
  • Free Eye Test & Discounted Glasses.
  • Gym Pass – 70% discount with access to 1495 gyms.
  • Back up care benefit – reduced cost of nurseries, in-home nannies, holiday clubs or adult personal care workers.
  • Game and Book library.